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Contents. Location: First floor. At the start of the game, you will see some doors that you cannot open, but luckily there is one with an unmarked star on it. Enter the door and jump into the painting. Description: A battlefield with Goombas, Bob-ombs, and the Big Bob-omb. Bob-omb Buddy: At the start of the course, you will see two Bob-omb Buddies.

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After getting the first star, the Bob-omb Buddy next to the cannon will activate all the cannons for you.Bob-omb Battlefield is the first course in the game. When you enter Peach's Castle go left up the small stairs and through the door.

Jump through the painting straight ahead. Super Mario 64 DSSince Yoshi is the first playable character, you will play as him. The Big Bob-omb will throw Bob-ombs at you, so eat them, then spit them out. You can also make an egg and shoot it at him. Do it three times to get you the star.

If you play as Mario, Luigi, or Wario, you have to throw a Bob-omb at the Big Bob-omb.To get this star, you must climb to the top of the mountain and battle King Bob-Omb. Start by going up the bridge, then take a sharp turn left. Go past the Chain Chomp, then cross another bridge, then go right.

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Run up the grassy incline, then walk counter-clockwise around the mountain until you get up to the summit. Here you will meet the Big Bob-Omb.To defeat this boss, run around behind him, grab him, pick him up, and throw him three times. He will attempt to do the same to you, so beware. For your victory, King Bob-omb will give you a well-deserved star!NOTE: King Bob-omb will only take damage if you throw him to the ground on the summit.

Throwing him off of the summit inflicts no damage. Super Mario 64 DSKoopa is looking for Mario. If you use any other character, you will need to find a Mario cap. Find it on the map; a Goomba will be wearing it, and killing the Goomba lets you grab it. When you have transformed, go back to Koopa the Quick to start the race.Koopa the Quick is found near the first bridge. Talk to him and he will challenge you to a race to the top of the hill.

Beat his time of 90 seconds and he will give you a star. Using the cannons or the Wing Cap is considered cheating, so follow these tips to beat him:. Long jump when possible. Use the warp in the first set of flowers. Use the warp in the first alcoveNote: If you do use a warp, you can't let Koopa the Quick see you while doing this, or he will still think you're cheating and refuse you the star. Star 3: Shoot To The Island In The Sky Talk to the Bob-omb Buddy (the Pink Bob-omb) and he will open the cannon. Jump into the cannon then shoot yourself out without aiming.

You should land at the tall white cannon. Jump into this cannon and aim a little above the tree on the floating island. Shoot yourself out and you should hit the tree, thus remaining on top of the island.

Alternatively, you could use the cannon on the side of the mountain. Make sure you aim yourself toward the tree so that you do not hit and island and skip off. There is a '!' Box on the floating island that contains a star.Star 3: 5 Silver Stars! (Nintendo DS) To make the star appear, collect the five silver stars (which are shown on the map). To make things easier, we've given the exact locations.

On top of the tree near the first bridge. Behind the Chain Chomp, which is running loose around the field.

Near the area with the four wooden posts, there is a Goomba with the star. Kill the Goomba to release the star. In one of the flower fields.

A Goomba near the block with a mushroom has the last one.The star is near where you start.Star 4: Find The 8 Red Coins. A map of Bob-omb Battlefield, with all the red coin locations marked out.There are eight red coins to find in this course. You must have unlocked the cannon to do this. For the first coin, go straight and to the left and jump onto the moving platforms. At the top is the first red coin. Note that the platforms flip over at the top: Jump up before it flips. On your left is a Chain Chomp.

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Trace his chain back and you'll find a pole with a red coin on top. Wait outside of the chain chomp's reach until he's lunged at you, then run past and grab the coin. The next coin is located in The Field to your right. There are two rocky outcroppings.

The farther one has the coin on top of it. Run up the side to acquire it. Fourth is on top of the Floating Island. Use the cannon on top of the other rock to shoot up.

Aiming straight up will drop you right on top. The red coin is above the tree. Hop into the cannon and aim yourself over the Mountain, slightly to the left.

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You should end up in a grassy plain, with the mountain trail nearby. Shortly up the trail, there should be a split: off to one side is a slide with a red coin on the way down. This coin may take several tries: It may help to jump out onto the slide. Or, start at the bottom of the incline and run up to it WITHOUT JUMPING. If you fail, take the mountain path back up around.

Moving on, right through the gate and next to the Battleground is a small bridge. Drop down onto the RIGHT side (looking out towards the field), and in the alcove is a coin, a switch, and a life. Grab the coin and 1-Up!. Backtrack to the Paddock. In this field are the last two coins, as well as the star shadow that marks where the star will appear.This star was moved to Star 6 in the DS remake.Star 4: Big Bob-omb's Revenge (Nintendo DS).

Character requirement: none.To beat this level you have to go to the place where you first beat King Bob-omb and beat him again. To beat him, you have to sneak behind him and grab his back by pressing the punch button. Throw him to the ground three times to kill him.Do not throw him off the cliff, because it doesn't harm him, and he will jump back up and say that it is illegal to throw the king out of the ring and you must start the fight over. In the N64 version, when you throw him off the summit he says it's against the 'Royal Rules' to throw him out of the ring while in the DS version he just says it's against the rules.Star 5: Mario Wings To The Sky. Super Mario 64 DSTo beat this level, you need to be Mario, and you need to have already triggered the? Switch.To get this star, you must first shoot yourself, via the cannon, up to the island in the sky. If you've completed the, there will be a red!

Box with a wing cap inside. Grab the cap and hop into the cannon on the island. Aim for the rings of coins, and if you get the center coin from each of the five rings, a star will appear in the field below.Alternatively, you can get this star without using a wing cap. It requires at least three cannon shots to be done, however. The first shot should be aimed at the center coin in the coin ring, this should lead you on a ballistic trajectory that will grab the first three coins.

Aim the second shot at the top coin in the ring, this arc will get the fourth coin that you need. The final shot is harder to aim. It should be aimed horizontally where the center coins were, but pointed high enough so that the top two coins in what remains of the ring are just outside the cannon's circular field of view. Alternatively, after jumping in this cannon, do not move.

Simply fire in the direction it points and you will get the coin.Star 6: Behind Chain Chomp's Gate From the start of the level, go over the bridge and run towards the large Chain Chomp. Ground-pound the pole holding the Chomp there three times, and the Chomp will run away after smashing the gate in front of the star. Just walk over and jump at the star to obtain it. This can also be the first star In the DS version, Luigi can just use the power flower to turn invisible to go through the gate (you can also try this in the silver stars mission), and because of Wario's weight, he can just ground-pound the stake at once, and if any character is under the effect of a Super Mushroom, they can pound the stake once to, and Chain Chomp can't hurt them.This star was moved to Star 7 in the DS version.Star 7: Get 100 Coins.

Super Mario 64 DSThe route has a few changes in the Nintendo DS version. Mostly the changes involve enemy numbers, so if you just kill all the enemies in a given area without paying attention to how many there are, you should be fine.

You only need 6 coins from the sky, the Bob-omb manning the cannon is no longer there, and some Bob-ombs are changed to Goombas, but the general method remains the same.As with every main course in the game, collecting 100 coins earns a star.There are many, many ways to collect 100 coins. This is one such route. Note: It is advised to get this star on stars 3-6, and after you have unlocked the Wing Cap.

Right when you enter the level, head to the brick blocks right in front of you. The left one contains three coins. Go down the path and stomp on the two Goombas, which give you two coins. Below the bridge, there are five coins laid out in a neat line. Head to the field just beyond that bridge. There is a Koopa Troopa there, and if you manage to hit him, you can get his shell.

Hit him again, and a blue coin - or 5 yellow coins - comes out. Go all the way around the field stomping on Goombas. You can get six coins from them in total.

There is a Bob-omb near Chain Chomp that will give you another coin. Get into the cannon, shoot to the floating island, and get the red coin on top of the tree. Grab a wing cap and fly around, collecting the coins in the sky. You need at least 10. Go back down to the field, and go along getting three red coins. Run past Chain Chomp and over the tilting bridge to the paddock, and get two more red coins. Get the three Goombas for three more coins.

There are four posts in the field. If you run around one of the posts three times clockwise, five coins jump out. You can do this for each of the posts for a total of 20 coins. In the Battleground, there are 4 Bob-ombs, with 4 coins. In the corner of the world, there is a flower bed, surrounded by 8 yellow coins. Go down to the little alcove, where there is another Bob-omb. Another red coin is here as well.

Press the! Switch and the gates open.

Run out the gates and get four coins from the four Bob-ombs. Run back through the gate and start climbing the mountain. After a short while, you will come across a grassy plain with a single Bob-omb. At the end of that plain is a slide, with a red coin. Climb back up the mountain, and head past the first warp to another Bob-omb.

You will have to be careful here, as the coin can easily drop off the side of the mountain. 5 coins are in a neat line near the cannon that the Bob-omb was manning. A little further on, there is a cannon that you can use, and five coins next to it.

You should have at least 100 coins by now, and the star appears right over your head once you get the 100th.1-Up Locations The following is a list of where to find all three green mushrooms in Bob-omb Battlefield. There is a tree next to the cannon by the Koopa Troopa. Climb to the very top and a 1-Up will start chasing you around. Get the coins surrounding the flower bed in the corner of the battleground. The 1-Up will appear out of the flower bed afterwards.

Next to the '!' Switch that opens the gate by the falling cannonballs.

. The Mad Piano in. It's pictured on this page for a reason; much of Mario-related trauma has come from that enemy alone. When woken up, it chases you around the room, its lid banging up and down to reveal razor sharp teeth, while making sounds like someone angrily banging their fists on the piano keys. And to add insult to injury, one of the red coins is located behind it, so you'll have to approach it for the 8 Red Coins. It gets even scarier in the DS remake. In the original, the piano's chasing animation is just incoherently rumbling around and the chomping/'banging on the keys' sounds aren't even synched up with its movement, making it feel a little more like a mechanical trap that's just trying to hit anything close.

In 64 DS, however, not only are the sounds now synchronized with the piano's animation, but the animation itself has a distinct 'pouncing animal' quality to it, which makes it much scarier because now. It even appears in with detailed gums and teeth to boot. The official player's guide claims you can defeat the piano with a lot of effort, but in reality it's invincible. The Big Boo fights and the music were also something else to be scared of, not to mention the from the carousel. There's that one dark room where the bridge you walk on crumbles, and if you fall into the darkness, you startlingly land in the underground passageway with the carousel music.

'Ghosts.don't.DIE! Can you get out of here.alive?' . There's also the Boo in the corridor opposite the door to the basement in Peach's Castle, who's suddenly just there once you gain enough stars, watching you every time you pass. What's more, you can sometimes.

Several players dreaded diving into Jolly Roger Bay's depths for one reason alone: ◊ It's a huge eel with a freaky face, topped with the fact that it doesn't look quite that big at first as its head is stuck in the window of the sunken pirate ship. Then it decides to leave, meaning you get to see this monstrosity swimming around whenever you go down there, trying your best to never get close to it (because it deals quite a lot of damage).

For the level's second star, you're required to get close to it again, this time in a small opening on the wall. Watch as it opens its massive maw and roars once you get close enough. The ◊ version manages to be even scarier due to its eyes being smaller and its being sharper and longer. One of the things that makes Unagi stick out so much is that, aside from a few Goombas in the treasure cave, there are no other actual enemies in the level (only mindless obstacles like clams and falling rocks). Some can interpret this as Unagi being such a terrifying predator that nothing really wants to hang out near it. To be fair, though.

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Unagi never goes out of his way to attack Mario. If you leave him alone and stay out of his way, he's not going to mess with you. The entry to (that ◊ ) was frightening enough to scare you out of the room. Worse yet, it is similar to the face that shows when you lose a life from running out of life or by hazards, in other words Bowser attempts to scare you.

practically screams. It also doubles as the music for, and it's no less foreboding and surreal there. Mr. No matter where you go or how fast you run, he's always watching you.

What happens when you run into a door when you don't have enough stars to open it? A followed by Bowser's laugh.

It's startling if nothing else. The endless staircase at the end of the game, with its.

Try listening to it for extra 'fun'. Bowser himself. It's just the way his model looks, he's huge, and if anything, the polygon look just made him scarier. He's especially frightening in the final battle, due to his green glow, his three varieties of fire breath attack, his seismic stomps, the fact that one bomb isn't enough to end him this time, and especially.

The second battle's no slouch, either. He can tilt the arena to drop you to your doom, charge you like an angry bull, and even teleport across the stage.

Quite the change from his status in the first battle. And it doesn't help that the entire place is an altered version of the aforementioned. Worth mentioning is his portrait, the way his hellish eyes just stare right into you.

It's first seen before the first Bowser stage, where Princess Peach's portrait slowly transforms into Bowser's as you approach it. Bubba (replaced by Boss Bass in DS remake), the giant fish (with ) that on Tiny-Huge Island. Like Bowser, it's the way its model looks, along with its texture and size (which can take up most of the screen in certain camera angles). Unfortunately it's also not killable,.

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The poisonous gas maze in Hazy Maze Cave. Getting bullet spammed by the Snifit wearing a gas mask didn't help.

The Bookends in as well as the chairs. The Fwoosh on Tall Tall Mountain. If you get blown away, you'll either fall off or fall all the way to the base of the mountain.

The Fwoosh is even quicker to attack in the DS remake, and it has a scowling expression to go with it. The Bullies that try to knock you into lava.

Bob-omb Battlefield's ◊ can be said to be the scariest Chain Chomp. Super Mario 64 DS manages to make even scarier by adding the area where you get the key to unlock Luigi. You jump in as Mario and arrive at an area that seems like a rather simple like level, where a wrong door will take you to the beginning of the level. Wouldn't be too bad if it wasn't for the absurdly frightening King Boo keeps dishing out as you run through the level.and the fact that it's the only clue to getting out of the maze. So you're playing the 4th star mission of and successfully land on all four pillars surrounding the pyramid as described, which then reveals a new entry on the top of its roof. You eventually enter the pyramid from the top, which brings you on an elevator that leads you down to the entry of this brown structure you may have been wondering about earlier.

Once you enter it, you eventually find yourself on a single platform with ruins around it. A suspicious looking pile of rocks right in the middle. Nothing at all happens in this room until you jump on that rock rubble, which results in a and the rubble reveals itself to be two big-ass rock hands with that will try to smash you or push you off the slender platform and into the pitch black emptiness. It makes for a truly scary boss, especially for first-time players.

Dorrie, the creature from Hazy Maze Cave. The big blue dinosaur with the red slit mouth that constantly opens and closes, and tiny eyes. A nearby sign claims this creature will eat you. ('Watch his head!'

) He doesn't, but still. The sign was explaining that if you stood on Dorrie's head, he would change direction. Thankfully turned into in Super Mario 64 DS with the addition of swim goggles, as well as making his face more Yoshi-like. Playing with Gameshark in Mario 64 can get you very disturbing results., one of the many that refers to Gamesharking in Mario 64, leads the watcher to the ultimate nightmare, especially as Mario enters the castle lobby. The painful cry Mario lets out whenever he takes damage in the original 64.

In the DS remake, if you play as Luigi and turn invisible in a Mirror room on the third floor, you can go through the door that is supposedly the reflection of the entrance door. Going in there, you find yourself in a with nothing but you, the door, and a Power Star. The underground/water town in Wet-Dry World, along with the background to the level (a city of flat-roofed buildings). Completely deserted excluding a lone Bob-omb.

What exactly happened there?. Justified slightly in that the background looks like an ancient city, so the town could have been empty since ancient times. But considering that it probably flooded every five minutes, it's no surprise it went empty. Perhaps some evil person got his hands on the water crystals. This one is a long shot, but the castle itself could be creepy if you think about it.

You're in a big castle/mansion.all alone.except for the Toads. When you complete 'Bowser in the Fire Sea', the sub disappears from Dire, Dire Docks for stars 2-6. And that Bowser door opens underwater. Becoming a big black hole that sucked you in if you got near it. It just dumps you outside Peach's Castle, but it can creep you out in the first run. So you just got the 8 stars needed to open the first Star Door.

You go through it into a hallway, and at the end is a portrait of Peach. Her face changes as you walk forward, getting more frightening as you walk down. Just before you get to the portrait, it and you fall into a trapdoor to the first Bowser world. It more or less slowly changes to Bowser's evil face in the DS version. It's not sudden. Still frightening though. The 'Secret under the Moat' level.

It takes place in a gigantic room that is 95% void, with the level itself taking place along the edge. Mario's face, contorted in pain and exhaustion, against a dark red backdrop, with a warped excerpt from the Main Theme playing in the background, was rather overstimulating for some younger players. If you're afraid of sharks in your games, then you will probably fear playing Dire Dire Docks due to the presence of those, even though they won't bother you if you don't get in the way of their set path. The manta rays can be a bit unsettling as well. The. To Big Boo's Haunt is rather.

Have any of you even seen the, with their constant? Thankfully, they're only found in one level , but still. The DS port’s King Boo level. Aka the one that couples both the creepy calliope music and the Big Boo's Haunt music with an absurdly chilling laughter as you venture a –like maze level. 'Eee hee hee. There are no exits. You may as well wander in here forever.

Listen carefully. Can you hear me? If you find me, you're history. Eee hee hee.' .

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The various ways Mario can die. While touching enemies can cause Mario to flinch backwards, the methods below can sometimes be a bit jarring:. The sight of in the original version, because of. Mario while seemingly making failed attempts to gasp for air in blind panic and agony, with the game fading out as his corpse goes limp. The DS version makes it more cartoony. The in Snowman's Land acts much like regular water,. The in Dire Dire Docks.

It sucks you in and instantly kills you (and you're required to get close to it in order to get one of the Power Stars). Who said Unagi was the only terrifying underwater threat in this game?. When Mario dies from the in Hazy Maze Cave (the area mentioned above). He grabs for his throat, then falls on the floor with the screen fading out as he lies twitching (apparently still alive) in his final moments on the floor. The toxic area was really the worst in that, as anytime you are breathing it, Mario would cough and slowly choke as if struggling for air. Also in Hazy Maze Cave, before going to the cavern's lake, there's a ramp that and into a.

If Mario attempts to climb the slope, the boulders deliberately try to home in on him, although they can be dodged by staying in an alcove that has coins and a spinning heart to replenish health. One of the Power Star mission involves avoiding these rocks, and it's on a ledge right above the door to the underground lake, requiring Mario to wall-jump. The DS version simply has Wario use a Super Mushroom and ram into them. Getting. Most deaths involve Mario doing something even the slightest bit comical, such as trying to get back up and then passing out or struggling against what killed him, or being squashed flat.

When Mario is electrocuted, he goes limp and flops over. With all the other deaths, gruesome as they are, involving some sort of drama, seeing Mario just fall is more than a bit disturbing. Bowser's attack in the sends a wave of energy, stunning Mario briefly if he touches them. When Mario loses all of his health, he dies in a similar manner to getting zapped.

The in 's pyramid. Halfway under, Mario begins flailing in a desperate attempt to escape for a few seconds, then he reaches his hand out of the sand in hopes of getting someone's attention. His hand stays outstretched until it goes completely under and you lose a life (with Mario's scream being the last thing you hear before being booted out of the level). The quicksand pits surrounding the pyramid, the level's edges and the Tox Box area also count, but the third one is a bottomless pit as it's an insta-kill, especially if Mario loses the Green Shell he's riding on.

Getting eaten whole by Bubba (Boss Bass in the DS remake) in Tiny-Huge Island,. Perhaps owing to being the first major three-dimensional platformer of the franchise, the game has some pretty terrifying. If you're acrophobic, do not play Rainbow Ride.

While the lava in or Bowser in the Fire Sea isn't an insta-kill, although what happens next is arguably worse as Mario rockets into the sky, rear on fire, His health will drop like a rock, and he'll be there wriggling and screaming, unable to move, even as the Bowser laugh iris-out plays. Likewise, if he gets burned by flamethrowers, he will run around uncontrollably with his The frozen pond under the Chill Bully's platform in Snowman's Land acts like the lava: it's so that stepping into it will send anybody into the air, taking frostbite damage while they howl in pain. It's a case of if you accidentally jam Mario between an overhead obstacle and the lava in while riding a Green Shell, as he will get crushed and instantly lose all his health, especially if done near the rolling log. What makes it even more jarring is the r-r-r-r-r-r-r-r-r-r noise as he's there wriggling while all of his HP goes to zero, even as the screen fades out. A similar thing occurs if Mario gets wedged under the ramp to the Chill Bully's ice platform in Snowman's Land. Being by Thwomps, Whomps, Tox Boxes, etc.

The Heave-Hos. While these mechanical enemies can be useful to reaching higher areas thanks to their dustpan-like mechanism, one wrong move can cause Mario to take fall damage or worse, get flung into an abyss. Take the wrong path in the slide on Tall, Tall Mountain, you'll be greeted with ◊.