22.10.2019
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This is a guide to a faction in a 10 year old game. Why is this here? Simply, in returning to the game I found that a previously overlooked faction has real promise and is very enjoyable to play. It doesn’t march like many of the infantry heavy factions of Rome: Total War, it rides. Under your leadership it can charge to greatness, and I assure you, if you listen to my advice for playing this challenging faction, you can have a great time returning to this old gem of a game, and conquering with an overlooked faction.

  1. Rome Total War Scythia
  2. Rome 2 Total War Scythia Units
  3. Rome Total War Macedon

This is a guide to a faction in a 10 year old game. Why is this here? Simply, in returning to the game I found that a previously overlooked faction has real promise and is very enjoyable to play. It doesn’t march like many of the infantry heavy factions of Rome: Total War, it rides.

Under your leadership it can charge to greatness, and I assure you, if you listen to my advice for playing this challenging faction, you can have a great time returning to this old gem of a game, and conquering with an overlooked faction.To enable Scythia, follow the instructions here:So I want to share what I found, through this guide on playing the Scythians in the imperial campaign. First we will discuss the Scythian units, then the initial campaign setup, then advice on how to conquer and where to attack first. I will also be providing links to excellent resources that helped me take off, as I bring together into a guide what I have learned and what has been already found on this most unusual cavalry faction—Scythia. Scythian Horse Archers (and on Horse Archers Generally)Scythian horse archers, this is your bread and butter. If bread chased down your enemies and shot them in the back of the head, and brought their bodies back as an offering to onii-chan. On the stats they appear weak, and they don’t like melee combat, but can rear charge cavalry just fine (press down ALT to send them into melee before their arrows are exhausted). What is important is the fast movement, the decent ranged attack and what is left unsaid.

These horse archers carry a lot of arrows. Far more than the bow cavalry in Shogun 2 for instance.

4 games are played, each player selects 1 matchup and both players play both factions (after playing with 1 faction players switch the factions) you can pick any matchup from the matchup list below. If score is 2 - 2 players play Rome vs Rome. Rome: Total War is a game by Creative Assembly and published by Sega (originally Activision). This site is not endorsed by the Creative Assembly or Sega. This site is not endorsed by the Creative Assembly or Sega.

You can shoot for many minutes before you run dry. While defence heavy units can stop many of your arrows, you have the speed to get into a great position to shoot them in the back of the head, and run off if they give chase.Now also importantly on horse archers, they can shoot while running away, slowly retreating or swinging off to the side. The accuracy is sometimes a bit off, and is dependant on how the opponent is moving. If they are retreating or charging in a straight line, they are toast.

If they dance around they are a bit safer. Yes, the Scythians can be delayed with disco. If you attack from the front, your ranged attack must defeat the whole defensive score. If you shoot from the non shield side, the shield bonus is removed. If you shoot from behind, they will die like flies, and armour does very little with defence or shield. Flanking is also good, but your attacks will be a bit weaker if you attack the side with the shield.

So you want to take your horse archers behind the enemy whenever you can. That way, you kill them quickly and you save as many arrows as possible. After all, in a large battle there are always more enemies to shoot.Their upkeep is low at 110, but their cost to recruit is not marginal. I would not keep them for garrisons, because they are put to far better use out there, raiding and conquering. Of course recruiting them in a settlement in a high warfare region means they can be kept there for any close battles, but there are better garrison troops for the Scythians as will be explained later.For wooden walls or an unprotected part of a wall (or if the towers are destroyed by onagers), the horse archers can also be moved up to them and shoot over, attacking those hiding inside.

This is the means by which to safely inflict a tremendous amount of casualties with basic horse archers. Even small numbers of archers on the walls are not always to be feared, if the stack of horse archers is considerable. The targeted unit can dodge the missiles with good micro, or the circling special ability, while the rest pepper the stationary archer unit. If a general/king comes out of a settlement to kill the attackers, a horde of horse archers can quickly dispose of them, especially if something blocks the general/king, like a mercenary hoplite. Their use is only limited by your cunning.Their sustained fire and dispersed default formation is excellent against siege weapons.Therefore, the Scythian horse archer is the means by which you will kill most of your opponents. Especially lightly armed barbarians. They can be used to take out enemy cavalry, but generals, light or heavy cav are best for that.

Two Scythian horse archers can easily take a solo general, it will just take time. Zombie master 2 servers. They flee when enemies get close by default so simply lead the general away with one while the other follows and attacks from behind. There will be fe casualties in the first two minutes (got to get through the hp), but stick it out, you will win this battle of endurance. They can also be used against hoplites or heavily armoured Roman infantry. When you do this, there are few things to keep in mind.In major engagements, do not just throw your arrows into the front of the unit, unless you vastly outnumber them.

You want to hit the flanks, you want to strike the rear, the non-shield side. Shooting triarii to death from the front can take a very long time, so be smart and adaptable. You can turn off shooting to save arrows as you move to a better position. To counter a phalanx, you can bait a phalanx forward with light cav that is close to the phalanx, but which is walking away (walking away from the trouble in my life). You can use a general the same way, but be very careful they aren’t left to be killed. Sandwiching is excellent, when you get a warband or army between two large groups of horse archers.

They will die quickly and morale will plummet. When you are facing low numbers of warbands with a heavy stack of Scythians, you can just let the arrows sort them out without cunning manoeuvres being necessary.When a warband is routed, if you can spare them, you can send one unit of horse archers to follow fleeing soldiers. Just move them to an intercept path and they will shoot the fleeing weaklings to their collective hearts’ content. Horse archers can also be good to block off the most common means of escape, and ensure quick retreats lead to serious punishment. Blocking off exits can also lead to units turning back or hesitating, and that is a quick way for them to die.A note on retreating. If you use your horse archers excellently, some armies will try to quit the field.

Now if you charge those fleeing, a phalanx may turn and punish you, so this is where the horse archers are superb. Get them chasing the fleeing/withdrawing opponent as close as possible.

Be careful of friendly fire, but have the archers just trot along this road of death. Arrows into the backs will be most effective. In the last paragraph I wrote on blocking the means to escape, well if you get in front of something like a phalanx, they will drop their spears and slow greatly.

This means your army can catch up and punish them more. Outward scouts watching the borders of a map can be very useful.As you can see, the Scythian horse archer is a complex troop type with a lot of uses. Their speed coupled with all those arrows can be very decisive.

That they have no armour doesn’t matter if they are too fast to be shot, their weak melee attack is unimportant if they always shoot their enemies to death and chase them down. Scythian Noble ArchersIf you follow the guide below and seize major Greek cities, you will quickly be able to create these noble horse archers. Horse probably isn’t in the name, because it would be too long, but these are a very good addition to any Scythian army. They are a bit like highly mobile Cretan archers. They have long range, hit hard, and have good armour. They can also dabble in melee fighting and will not recklessly charge enemies without your command (unlike some units). They also fight in more compacted lines compared to their horse archer brethren, which means they inflict casualties quicker on bunched units.

They are a bit more expensive to maintain at 170, and cost a large amount to recruit. They have great stopping power though, and can even fight off a medium strength unit if they are attacked. I like to have two in every stack. Later, put this up to 4 per full stack.Their other uses involve exploiting the long range. Against archers, peltasts and slingers the longer range and high missile attack make the nobles a great asset for you (or a real problem if you are facing them).

It is possible to carefully approach archers on the walls and pick them off while they are unable to attack you back. As with the basic horse archer, you can also ride up to wooden walls and shoot over. Except of course the nobles can shoot further and harass a unit moving through the interior streets, not just the outskirts.

It is satisfying to see a warband flee from the horse archers, but be finished off by the nobles fully exploiting their long range.Chosen ArchersAvailable early in the game, these are the top of the foot archer unit tree. The standard archers aren’t very useful and don’t merit much of a mention, but the chosen archers are quite different.

They are long range, fast firing and armoured. These little guys can win you sieges, and on the field are best protected a little bit while your horse archers ravage the front lines. With their long range they can often be ignored by the AI, the horse archer host is too distracting. Of course they can also be used to guard important parts of the battle map like hills. I don’t use them aggressively, because I don’t like buying too many of them, I use them more carefully and selectively.

Like the noble horse archers, they can pick units off walls, and they don’t have a very high speed. Protect with cavalry or mercenary hoplites.Head Hunting MaidensThese are unlocked through the Api temple tree, at the second upgrade. In online discussion they are often mocked, but the Scythian women did have a warrior tradition, as proven be testimonies and burial mounds of female warriors. History aside, I find them very useful, and I’ll explain why. They are tougher and more resilient than barbarian cavalry. They have superior armour to light cavalry, but they are still fast.

Rome Total War Scythia

Charging and then pursuing routed cavalry, they are the fastest units I have seen for quickly killing routing enemies. They don’t have problems fighting other cavalry (with their shields and armour) and can be used quite aggressively.

If fighting sarissa units, they last a few seconds longer than light barbarian cav, which explode when they touch a phalanx.A few other things to consider. You can build them in any province that has got to the second temple upgrade, they aren’t very expensive to recruit, their upkeep is a bit high. A problem comes in that they take 2 turns to recruit. In the early expansions, you will need cavalry as quickly as possible, so I don’t suggest you build them until you take most of the Greek cities. I have found them very useful and effective for my conquests of Roman provinces.

The last thing is a recent discovery that I made for myself on 29/7/14. If a settlement has a temple of Aphrodite, they can build head hunting maidens.I was very surprised, and this isn’t the case for Freyja temples—the female Germanic god. Yet, if you take a Greek settlement with such a temple, you can straight away start building them, with no need to shatter the temple and build new sites to Api. That was a pleasant surprise. Thanks Greeks!Sarmatian CavalryWait, these aren’t recruitable by Scythia? That is correct.

In your home regions and some of the adjoining areas, these can be recruited as mercenaries. At a massive cost of 1200 each, why would you get them? Simply, they are your heavy cavalry until later in the game. You have your generals, but if the general dies the bodyguard disappears, so the Sarmatians will allow you more punch when it comes to using charges. They work well with generals or barbarian cavalry and their armour means they die slower.

I’ve dragged a Sarmatian cavalry unit across over ten battles in seven regions, and it always brings a tear to my eye when they finally perish. With my sentimentality running high I prefer to leave the last 1-2 Sarmatians as garrison units, rather than see them finally expire. Early o n, I recommend 2 per full cavalry stack. Ideally with 3 generals and 2 lighter barbarian cavalry. This is doable very quickly.Mercenary HoplitesAnother mercenary unit. The hoplites will aid you greatly in taking cities and in killing off other cavalry.

If you have the coin, get them. Keep in mind they will slow down a stack that was full cavalry before they joined. I like to keep a few in a supporting army, while my main army is completely cavalry for the mobility this provides.For taking cities, hoplites (upgrade their weapons if you can) protecting horse archers is brilliant for clearing a city, street by street. They can’t stand up to a whole infantry line crashing into them, but they can pin weak units or one strong unit for a time.

This is best after the enemies have already been softened up by archer fire, so that more ranged kills and sarissa stabs rout all who would attack the hoplite-horse-archer combination. General's BodyguardThey are simply the workhorses of your army. Tough, hard-hitting, and absolutely necessary. Your horse archers whittle down enemies, but the bodyguard are there to protect the swarm of shooters. You charge vulnerable units, thus saving arrows, you will kill generals that get too close and you can carefully (ever so carefully) charge phalanxes in the rear to get rid of them. Very useful, you want as many generals as you can, so be sure to bribe a few if you see them roaming around.Barbarian CavalryIt was a close contest between barbarian cav and the late Scythian heavy melee cavalry, but barb cavalry win out. These are a fragile, fast unit with a good charge.

Rome total war scythia units

As Scythia grows, you will need these. Their uses orient around assisting generals, quickly routing wavering units with rear attacks and hitting foot archers and peltasts.

They are a bit faster than the heavy cavalry they assist and are great for pursuing routing enemies. With their speed they can quickly appear where you need them, but they sometimes feel weak and flighty. A valuable addition to any Scythian army.

If you have a number of generals take 3, if you have less generals take 4. If facing hoplite armies, reduce these numbers by 1 and put in a horse archer instead.They have one further function that has been unrealised in the forums I have researching to create this guide. The Scythian barbarian cavalry are the cheapest garrison unit. They cost 90 upkeep. Peasants cost 100, axemen 170, but this cavalry warband costs almost nothing to keep around.

They aren’t even very expensive to recruit. While I would not over-use them (as they are fragile) or rely on them too much, they can be spammed at such a low cost.What to use for Garrisons? Barbarian cavalryAs a brief aside there are those that consider barbarian peasants far superior to barbarian cavalry for garrisoning. I would disagree not only because barbarian cavalry are cheaper (90 compared to 100), but because of peasant’s low morale, poor abilities and their superior numbers aren’t that helpful if they fail to hurt enemies and rout when they get slapped. It is true the peasant is cheaper to recruit, but the barbarian cavalry can roam far from their home community and assist in any nearby battles and be actually effective. It took me a while to realise this, but barb cav are superb to be kept in your settlements, comfortable in their nice warm beds, but able to help in any battles nearby.

They are also a very nice counter to rebel peltasts, which can be numerous; and are great for ripping up light, non-phalanx infantry. Their morale is a little flaky when they quickly take casualties, but they are brilliant when paired to Sarmatian heavy cavalry, generals or head hunters.Cretan ArchersGet these once you get down into Greece and Macedonia, but before you can build Chosen archers. Great for filling the Chosen Archer role of long range sniping.OnagersThese are very useful, as all veteran Rome players will know.

While the hoplites protect the foot archers, the onagers can be kept behind the infantry and barrage the enemy. Generals are killed in one hit (unless they have the full added hp trait tree) and elites that stay still for a moment are smashed. I wouldn’t use them against fast cavalry, but they are brilliant for hammering infantry and speeding up routing. As noted by other guides, they aren’t just for smashing down walls, they can be used to destroy towers or the mini archer nests on the outside of walls. Once this is done, that allows your horse archers to move right up to the wall and kill those inside with help from the onagers.

They help you to carefully take settlements, and minimise casualties, which is always a good thing for horse archer armies as each horse archer means another 20 arrows you shoot at the enemy.Scythian Noble WomenBetter than the standard horse archer, but inferior to the noble horse archers. I like this unit, and their upkeep is pleasant, but they are superfluous and slow to train (2 turns). While they fight well on a charge and shoot competently, I always found their role could be better filled with more elite horse archers, or the melee specific cavalry that Scythia get.I would like to play a pure Scythian women faction in the future, recruit nothing but maidens and noble women, but that will raise the difficulty considerably (and everything recruitable will take 2 turns to train).

I wouldn’t recommend using them much in your first playthrough.Scythian NoblesA bit confusing, these are the heavy cavalry, not the elite horse archer nobles. They are Sarmatians you can build. You have got to have an upgraded city though.

I sprinkle them into my armies for Roman conquests, and they are useful East or West.Other Useful MercenariesWith a small variety of units, the Scythian armies benefit greatly from mercenaries. Some of the Iberian units are good, like the Scutarii mercenary, and Eastern Elephants can give your army real punch. Mercenaries will generally fit two roles, cavalry to assist your generals and protecting the horse archers, or infantry to carry rams, protect onagers and clear streets. ArchersYou can take a few to carry rams to defeat Thrace, but you could have just recruited melee foot mercenaries for that. They are capable at shooting Dacians hiding inside their walls, but you have archers for that purpose.

Never get them again, if you can get chosen archers instead after taking Macedonian and Greek cities. Archers can help your early conquests, but will be unnecessary later, when replaced by the chosen archers. If you want them and don’t have Chosen archers, just swoop down and grab some Cretan archers in Greece.AxemenDon’t bother. Also their upkeep is insanely high. Just hire the mercenaries you need for what you are facing. If you need melee, use chosen archers and alt to attack.

That way, you have a foot unit that can fulfil two roles.That wraps up the Scythian units and the mercenaries they can easily hire, now to the campaign setup. Here is the map for analysis.Scythia is in the North East of the map, and controls the steppe all the way to Parthia. You can expand east and south, north and west, south and west, south then east.Here are those factions you will encounter in each direction.East and South: Parthia and Armenia. They field armies similar to your own and travelling to them is time consuming.North and West: Rebels, Dacia and Germania. They are highly vulnerable to your horse archers, but field massive armies if allowed to last even 10 turns.South and West: Thrace, Macedon, Dacia, Greek Cities, Brutii.

You will face infantry heavy armies, phalanxes, some Macedonian cavalry and eventually the Romans of the Brutii first before the remaining Roman families.West and South: trick option, this way spells doom. You are not yet ready young Scythian.To do nothing is to forfeit early advantages and die.So which direction will you take? The answer is South and West. Swarm over Thrace immediately, taking its two cities.Trade with Dacia, do not begin the war with them yet.Build temples of Kolak, for future veteran horse archers.Trade and ally with Parthia, then Armenia. Let them engage in their far Eastern wars, and do not waste your troops and early turns on them.It is crucial you move into Macedonian territory as quickly as possible. They cannot be allowed to field large phalanx or their later Macedonian cavalry.Continue attacking Macedonia and exterminating the towns, prepare horse archers to fight off Dacia, a war is coming.Crush Macedonia and attack the Greek cities, they will betray you soon if you don’t.

Rome 2 Total War Scythia Units

He that does not strike first is the first struck.Defend against Dacia, shoot everyone.If they want to go naked and dirty, show what your arrows in their filthy hides can do!Send an army North West to take the rebel provinces.Exterminate the Greek cities, do not take Byzantium, let it stand as a buffer.Build high quality Scythian units with your spoils of war.Begin the war with Germania with every cavalry unit you can draw upon. Be careful, there will be many of them.Hurt Germania, finish off Dacia.Send horse archers on a boat to besiege Rhodes. Starve them out.Concentrate on expanding into Germania. Exterminate cities, but the villages will be heavily drawn upon to fight you with mass warbands, so extermination is not necessary everywhere.Begin war with the Brutii/Julii. Your conquerors of Greece will be useful here.Keep an eye on the Greek and Macedonian cities, even if you exterminated them, they may still rebel.Crush the Brutii, continue to sweep across Germania.Send out spies, assess how the Julii and Britannia are doing.Next comes the rush to Rome, with the war with Britannia likely being on the horizon.I recommend going in through the north, with your veterans from Germania and Dacia. Carefully destroy the Julii armies, they are still vulnerable to your horse archers.Guard the formerly Greek cities, the Brutii are coming.Close in on Rome with multiple armies.Sack it, you can let it rebel if you wish as the Senate will not return.Besiege Scipio and Brutii cities.

Keeping armies in reserve to take full stack armies that will be floating around.Take and exterminate them.Push Britannia right back.Move into Sicily. You are now too big to fail. If part of your empire is lost, your roaming cavalry armies can simply take it back.Marvel at your conquests and plan “who is next?” Perhaps the East leading into Egypt, perhaps Iberia, or across the narrow sea to Britannia. I like to pose some challenges in my guides.

Rome Total War OverviewRome Total War Free Download for PC is a PC strategy game developed by The Creative Assembly and released on 12 April 2004 by Activision.The Mac OS X version of the game was released on 5 February 2010 by Feral Interactive. The game is the third title in The Creative Assembly's Total War series.The game's main campaign is set during the rule of the late Roman Republic and early Roman Empire (270 BC – AD 14), with the player assuming control of one of three Roman families; other factions are playable once they have been unlocked. Gameplay consists of real-timetactical battles framed within aturn-based strategic campaign, taking place across Europe, North Africa and the Near East.

On the large strategic scale, players spend each turn managing diplomacy, developing infrastructure, moving armies, and managing the population's growth and public order through taxes and gladiatorial games, among other tasks. On the smaller scale, real-time battles against enemy armies take place within or between cities, with the player commanding forces that can contain thousands of individual soldiers. Rome Total War Download free Full Version.Rome: Total War was released to critical acclaim, and has been well received by gamers, going on to generate a persistent and loyal moddingfanbase.GameplayThe player takes a role equivalent to the head of one of the three great Roman houses at the time; the Julii, Brutii, and Scipii.

Over the course of the game new factions are unlocked, either one at a time as they are defeated, or all at once on completion of the campaign. Each of these factions have a different set of attributes, initial objectives, and a few initial provinces under control. Control of a province is given to the faction whose army is occupying the province's city. The ultimate goal is to become emperor by conquering 50 provinces, gaining support from the people, before capturing Rome itself, but a «Short game» can be played, in which you must control 15 provinces and outlast certain faction (s). Cities have a variety of buildings, which may be built or upgraded, such as: temples, aqueducts—and amphitheatres, which increase the people's general happiness and well-being. Markets and academies respectively increase the city's financial contribution and likelihood of producing effective family members (see below).

Rome Total War Game free Download Full Version.Walls make the city more resistant to assault by enemy armies—and barracks, archery ranges, and stables unlock new military units, which may train in the city. The player expands the empire by training armies in friendly cities and using them to assault and occupy enemy cities (native mercenary units may also be hired by a family member outside a city). Controlling more cities brings benefits in its increased geographical dominance and increased income from the new population's taxes. However, more cities and larger populations become increasingly difficult to control, owing to local populaces being resistant to foreign rule, and the increased distance reinforcements have to travel. If a city's inhabitants are overtaxed, underdeveloped or unprotected, they rebel and become in effect their own faction — the player's control of the city is lost, garrisoned units are forced out of the city, and a hostile rebel army is formed in its place.When the player's army meets an enemy army, a 3D real-time tacticalbattle is started, which represents the other half of gameplay in Rome: Total War.

The strategic and tactical modes integrate in such a way that the landscape for the battles is the same as seen on that particular spot on the strategic map where the armies meet; for example, if the strategic map is hilly, and covered in snow, the battle map attempts to reflect that. The game features a variety of units for use in battle (most of which are unique to each faction), which may be broadly categorised into infantry,cavalry, archers, and artillery units. Each unit has optimal styles of use, opposing units against which it is vulnerable or effective, formation settings, defensive and offensive hit points, and arguably the critical component — morale. If a unit's morale drops too low, it becomes uncontrollable, and its soldiers try to flee the battlefield. The base level of morale of a unit may be influenced by factors such as the command experience of the army's general (and that of the enemy general), level of combat experience, and the nature of the unit itself. On the battlefield, this is further affected by such factors as the soldiers' level of fatigue, intimidation by the enemy army, whether it holds a tactically advantageous position relative to nearby enemies, the terrain type, proximity to the army's general, or the number of casualties already taken.

Players may attempt to flank an enemy's units, focus their attacks on the enemy general, conserve energy by walking rather than running their units, or switch their archers to using the slower but more intimidating flaming arrows — all as techniques to gain the morale advantage over the enemy.Each unit has a certain distance it can travel on the campaign map in one turn, with cavalry able to travel the farthest, and cumbersome artillery pieces having the most limited movement distance. Movement is increased depending on the type of terrain being traversed, the type of roads present, and, at times, the attributes of the commanding general. Rome Total War game free Download for PC Full Version.FamilyEach faction starts with a set of family members composed of that faction's leader, his spouse, their children, including a faction heir, any of their spouses and any grandchildren.

Only the male members of the family are controllable, once they reach the age of maturity, 16 years old. They govern settlements when stationed in a city and when fielded upon the world map, command armies. Male family members are added to the family by births between married family members, as well as adoption and marriage.

Family members eventually die, either naturally through old age or by death in battle, assassination or due to natural disasters. In the absence of generals commanding field armies, captains are the commanders by default. Admiralsfulfill a similar function for fleets.

Neither are family members, but appear in the list of forces when displayed. However, if a captain is victorious in a battle in which the odds are against him, the player may have the option of adopting the captain.Family members can acquire traits depending on their actions in battle or when governing a city. These can have both positive and negative effects on their command, management, and influence, which in turn affect their battlefield performance and how happy a province's populace lives under their governance. Some of these traits are hereditary, and can be inherited by the children of a family member.

Family members can also acquire ancillaries by the same actions. These are members of a general's retinue, but can only number up to eight. These ancillary characters can be traded between two family members if they are in the same army or city.AgentsLike family members, agents can acquire traits and specific ancillaries, which can be traded, but only with other agents of the same type.

They can independently cross into other territories (allied, neutral or hostile) without diplomatic consequences. There are three types of agents that can be used by factions: spies, diplomats, and assassins. Spies can be used to gather intelligence on field armies, infiltrate foreign cities to identify enemy installations, and serve in a counter-espionage role in the players own cities.

When besieging an enemy city, the player may plant a spy in the city and use him to open the city's gates. Diplomats can negotiate with other factions, offering deals such as alliances and trade rights. They may also attempt to bribe enemy armies and agents. Assassins are used to assassinate enemy family members, or other agents. They can also sabotage buildings in enemy settlements. These missions carry a risk of death towards the agent, as is the case with spies.FactionsThe game's campaign begins with three playable factions, all Roman: Julii,Brutii, and Scipii.

Upon completion of a campaign, eight additional factions are unlocked. The unlockable factions are: The Greek Cities, Egypt, the Seleucid Empire, Carthage, Gaul, Germania, Britannia, and Parthia. The nonplayable factions (in the campaign) are: Macedon, Pontus, Armenia, Numidia, Scythia,Dacia, Thrace, Spain, the Senate of Rome (which rarely expands beyondRome itself), and the rebel faction.Historical battlesSeparately from the game's campaigns, several historical battles are available for the player to re-enact. The player usually takes command of the army that is outnumbered or which, in history, lost (or both). The battles are as follows, with the army under the player's control in italics. Battle of Asculum, 279 BC: Roman Republic vs.

Epirus (represented erroneously ingame by the Seleucid Empire). Siege of Sparta, 272 BC: Epirus (represented erroneously ingame by the Seleucid Empire) vs. Sparta. Battle of Telamon, 225 BC: Gauls vs. Roman Republic. Battle of Trebia, 218 BC: Carthage vs. Roman Republic.

Battle of Raphia, 217 BC: Seleucid Empire vs. Ptolemaic Empire (with a largely inaccurate army based largely on New Kingdom soldiers). Battle of Lake Trasimene, 217 BC: Roman Republic vs. Carthage. Battle of Cynoscephalae, 197 BC: Roman Republic vs.

Rome Total War Macedon

Macedon. Battle of Carrhae, 53 BC: Roman Republic vs. Parthian Empire.

Siege of Gergovia, 52 BC: Roman Republic vs. Gauls. Battle of the Teutoburg Forest, 9 AD: Roman Empire vs.

Rome Total War Free Download Torrent.Rome Total War Screenshots.