SimCity Instructions for: - Playing Offline/Single-Player Mode - Multiple Regions Under One Origin ID Playing SimCity Offline (aka Single-Player Mode) SimCity now allows users to create and store their cities offline. This is called the Single-Player mode. Follow these instructions to get started. According to an FAQ, gamers still need an Origin account to download and launch SimCity. Once Update 10 is installed, players can put Origin into Offline Mode when playing Single-Player Mode. To put Origin in Offline mode, log in to the Origin client and select: OriginGo Offline.
See also:SimCity was released in March 2013 for PC but required players to connect to Electronic Arts' servers to play. This received a great deal of pushback from customers, especially after EA's servers during the first month. EA had to remove ' from the game for the first few weeks, including the fastest simulation speed, just to handle demand, and players complained of waiting for hours just to sign in.During that time, gaming sites reneged on glowing reviews for the game, and SimCity's Amazon review score dropped to one star. Reddit became one of the hubs for users to complain, and industrious modders there even claimed they found.For EA's part, the company responded by giving players for their troubles. Customers had their revenge by voting EA in a Consumer Reports poll.Patrick Buechner, general manager of the Maxis' Emeryville studio, which is owned by EA, wrote in the blog post: 'I’ve wanted to say those words for quite some time.'
He added the team was in the late stages of creating Single Player Mode, but still had to test and polish it before announcing a release date.Modders would now be able to take full advantage of SimCity, according to Buechner, and Maxis plans to roll out its own modding tutorials as well.Image: Electronic ArtsTopics:,.
It's pointless to jump on some random server and try to play. Half the cities will already be abandoned by their players, and the other half will get abandoned within 1-2 days, often in a very incomplete state making the other cities useless to you. Also it's based on the idea of cities helping each other out, which typically doesn't happen. Everyone is just building independently and not communicating at all.If you have some friends or family to play with, I guess it can be pretty fun.
Simcity 2013
However multiplayer is still too limited. You can only view static snapshots of the other people's cities. Also, you can't for example build a mining city and then trade resources with another's manufacturing city - you can only manually gift resources or sell them on the global market (which is just a resource sink). That really defeats the purpose of city specializations IMO. You could manually set up a scheme where one guy gifts you Ore, and you promise to gift him money in return, but that would be extremely tedious.The last issue is that the servers might close down at some point in the not-too distant future. Maxis has been shut down, and the very last patch they made allows you to transfer your online cities into the offline mode. Once EA pulls the plug, SimCity will become a single-player only game, as there's no way to set up your own server.
They are both very different. However sadly SC13 is a sinking sun, as it has been abandoned and the much needed DLC will never even come out.:'(It is still a 'better' game, as there are more complete-ish systems and goals to reach too. The game is more polished and AAA developed. However, that being said it feels like a game made of many miniature cities/towns that are specialized and loosely related. It does not feel like one large city at all, and they do not interconnect as well as they should. For example you can not rely on a surplus of workers from region A to reliably commute to an industry region B every day.
First of all the agents just aren't intelligent enough, second of all some coding along the way breaks, and say you had 200 jobless workers in A, and 200 jobs in region B. Only like 30-100 of the workers would make it there, and it would not be reliable, it would vary day to day.Skylines has a lot less quantity of depth, but it is really about making a giant interconnected city which is its own reward, and not even possible in SC13.
The depth that it does have is fairly quality and it at least it all works into a complete system. Also one thing it has going for it, is that it is still kind of in its infancy. There will be one huge expansion and a lot of other free content and updates, as well as great mod support. So the game will get better, while SC13 will not. OP saysI bought the game and have only played offline mode.
I love the game.Seems pretty straight forward to me.Skylines is promising, but at the moment it is pretty shallow. There's not much challenge beyond traffic management, and the traffic behaviour is broken. Mods to fix the traffic behaviour aren't mature yet. I'll look at the game again in six months or so.
Skylines is different and definitely does some things better than SC5, but at the moment I wouldn't call it a better game. Information is exchanged via the server through snapshots. Every few minutes, a snapshot will be taken of your game state and sent to the server. This includes information such as surplus jobs, workers, shoppers, goods. If a road-reachable neighbor has a matching deficit, then some commuting may occur.The snapshot is also the mechanism by which gifts are transfered.
So a gift is not instant. You have to wait for the server to take your snapshot, and then for your friend's client to request the snapshot from the server.If you visit their city, your client will load your locally saved snapshot of their city. You can edit/disaster to your heart's content - actions which occur in the snapshot do not effect the original.There's no lag (as understood from fps games). There's considerable lag as in delay of exchanging snapshots. We're talking potentially several minutes here.In online multiplayer, there are some advantages:. You don't need to unlock all wings of government yourself - wings are shared regionally.
You don't need to research everything yourself, research is shared regionally (uni and academy). If a road neighbor has a power or water surplus, you can very cheaply purchase a portion of that surplus to fill your deficit (or if starting out, power your whole city).
It is far cheaper to do this than to build your own facilities. You can gift the use of your service vehicles - such a gift lasts until it is cancelled.
(Fire, Police, Garbage, Recycling, Omega, etc). You can send one-time gifts: money or trade resources from the warehouse. Doing this on a constant basis is tedious and there is a significant delay (aka lag), so trade resources are seldom traded this way.It's probably also worth mentioning that the snapshot system allows complete asynchronous play - Either mayor can be offline and the snapshot state is still valid to the other mayor. Service vehicle gifts and power/water purchases are not disrupted. Each player can put the game into whatever speed they want and not disrupt the other players.